GPU Pro 4 – Practical planar reflections using cubemaps and image proxies (with Video)
May 7, 2013 4 Comments
For the game “Remember Me”,we have developed a really fast planar reflection solution usable on every ground. In our GPU Pro 4 chapter we discuss how we render an approximation of the reflected scene with the help of parallax corrected offline-generated elements: Environment map and image proxies. The planar reflection has enough quality for game and take into account the roughness of the surface.The chapter discusses about the algorithm details and follows the work we have presented at Siggraph 2012 “Local Image-based Lighting With Parallax-correctedCubemap“.