DONTNOD Physically based rendering chart for Unreal Engine 4

With permission of Dontnod entertainment  http://www.dont-nod.com/ I get the permission from Dontnod entertainment to release the graphic chart I, Sophie Van de Velde (Lead environment) and Laurent Harduin (Lighter) made for the artists to help them with the physically based rendering (PBR) workflow present in the Unreal engine 4. This chart is an updated version … Continue reading DONTNOD Physically based rendering chart for Unreal Engine 4